Equipment Guide
Last update: 12/10/2021
I] Equipment in SoulWorker
1.1) Equipment Pieces
Equipment pieces in SoulWorker are divided into 3 categories: weapons, armors or "gears" (helmet, shoulderguards, chest guard, leg guards) and jewelry (earrings, amulet/pendent/neckless, rings). It is possible to equip up to 2 rings at the same time*.
*Be careful with jewelry sets containing 2 rings, especially those where rings have the same icon. On such sets you need, of course, to not use identical rings to benefit of the set effect. Check their name to make sure you have 2 different rings.
Weapons have a basic attack value, and gears have a basic defense value. Jewelries don’t have any basic value at the moment. Moreover, the higher the pieces' level and rarity, the higher their basic atk/def value is.
Equipment comes in different rarity:
Higher rarity pieces have higher basic atk/def, higher atk/def values when enhanced through upgrades, can have more sub-stats, higher ranges of values for sub-stats, additional set bonuses, more socket slots, etc.
Here are most likely all details you might meet on an equipment piece:
Note that higher rarity pieces are harder to upgrade and have a higher chance of breaking during the process.
Higher rarity pieces give better items from dismantling; from unique gear pieces and above you have a chance to obtain upgrade chips, but this chance is pretty low.
1.2) How to obtain an equipment piece?
Usually, you obtain your gear pieces and weapons through leveling gear boxes that you can open every 5 levels on your character. These pieces are fairly enough to progress without having to farm other pieces.
It is also possible to obtain equipment pieces through crafting. The NPC responsible of crafts is Janice (i.e image below). Among the available list, pieces almost always require blueprints in addition of some materials to be crafted; this is not the case for few of them, especially endgame raid pieces (Hidden Hideout / Lunar Fall / Violent Sun gear sets): these pieces only require special resources you can obtain in their related raids to be crafted.
Jewelries, except raid jewelry sets, cannot be crafted.
You can also randomly obtain equipment pieces dropped from bosses in mazes. Higher difficulty dungeons offer better chance of dropping equipment with higher rarity; unique rarity for pieces only drops on bosses in maniac modes, and legendary rarity drops in raids (Altar of Void / Hidden Hideout / Lunar Fall / Violent Sun).
Some gear blueprints can be dropped in specific episodes (ie. level 16/26/40/55 gear sets), and some gear pieces can only be obtained by looting them in a specific maze/raid and not through crafting (ie. The Devourer's gear set from the raid "The Primal"; with the help of the leveling box you can obtain the weapon + select one piece among all for this gear set).
It is also possible to purchase some equipment pieces from other players through the market, but not legendary pieces*; those are directly bound to the player on receipt.
*It is theoretically possible to purchase the Twilight Gear Set pieces through the market: you need to purchase weapon/gear frames in it, then open this frame and dismantle the obtained piece in order to obtain fragments for crafting. Afterwards, you can craft the pieces of your choice using these fragments.
Refer to your Character's Guide to know which pieces are recommended to craft.
1.3) Equipment Bindings
Equipment pieces become bounded to the player after equipping it at least once. Some pieces are bounded from the time you receive them (i.e weapon's captioned image above).
Bounded pieces can be unsealed using an item called Seal Deleter. (No info about a potential obtainment location yet)
There's a limit to how many times you can unseal an item. Actually there’s a 1 time limit. On pieces' details, it is indicated by the "Seals" field located under "Upgrades" field.
Previously unsealed items can be unsealed a second time after using first an Seal Limit Reducer (Purchasable from the Cash Shop for 100 SoulCash) and then another seal deleter. The seal reducer can only be used once per item.
Items bound on receipt cannot be unsealed ar all.
II] Enhancing & Repairing Equipment
2.1) Upgrading
Weapons and gears (except for few rare cases maybe) can all be upgraded and enhanced; jewelries cannot be upgraded*.
Upgrades can be achieved at Trisha under the menu "Upgrade" (i.e image below).
*The only exception for jewelries being the candy jewelries, obtainable during the candy event. Those can be upgraded up to +9 just like every other gears/weapons.
Upgrading equipment pieces increases their basic atk/def value. Increments differ according to the piece's rarity:
Upgrade Level's Native Values | ||||||
---|---|---|---|---|---|---|
Rarity → Upgrades ↓ | Common | Magical | Rare | Unique | Legendary | Heroic |
+0 | 100% | |||||
+1 | Cannot be Upgraded | 105% | 105% | 107% | 107% | 107% |
+2 | 112% | 113% | 118% | 117% | 117% | |
+3 | 125% | 130% | 140% | 131% | 131% | |
+4 | 143% | 153% | 171% | 154% | 154% | |
+5 | 166% | 184% | 210% | 191% | 191% | |
+6 | 194% | 220% | 259% | 247% | 247% | |
+7 | 228% | 263% | 316% | 327% | 327% | |
+8 | 266% | 312% | 382% | 436% | 436% | |
+9 | 310% | 370% | 460% | 500% | 579% |
Upgrade Level's Native Values - Common | |
---|---|
+0 | 100% |
+1 | Cannot be Upgraded |
+2 | |
+3 | |
+4 | |
+5 | |
+6 | |
+7 | |
+8 | |
+9 |
Upgrade Level's Native Values - Magical | |
---|---|
+0 | 100% |
+1 | 105% |
+2 | 112% |
+3 | 125% |
+4 | 143% |
+5 | 166% |
+6 | 194% |
+7 | 228% |
+8 | 266% |
+9 | 310% |
Upgrade Level's Native Values - Rare | |
---|---|
+0 | 100% |
+1 | 105% |
+2 | 113% |
+3 | 130% |
+4 | 153% |
+5 | 184% |
+6 | 220% |
+7 | 263% |
+8 | 312% |
+9 | 370% |
Upgrade Level's Native Values - Unique | |
---|---|
+0 | 100% |
+1 | 107% |
+2 | 118% |
+3 | 140% |
+4 | 171% |
+5 | 210% |
+6 | 259% |
+7 | 316% |
+8 | 382% |
+9 | 460% |
Upgrade Level's Native Values - Legendary | |
---|---|
+0 | 100% |
+1 | 107% |
+2 | 117% |
+3 | 131% |
+4 | 154% |
+5 | 191% |
+6 | 247% |
+7 | 327% |
+8 | 436% |
+9 | 500% |
Upgrade Level's Native Values - Heroic | |
---|---|
+0 | 100% |
+1 | 107% |
+2 | 117% |
+3 | 131% |
+4 | 154% |
+5 | 191% |
+6 | 247% |
+7 | 327% |
+8 | 436%% |
+9 | 579% |
Note: values displayed on the table above are rounded values, so they are not 100% accurate. However, the error margin shouldn't be going above ± 0.05%.
Upgrade Level's Native Value | |||
---|---|---|---|
Rarity → Upgrades ↓ | Legendary (Primal) | Legendary (Broken Savior) | |
+0 | 100% | ||
+1 | 107% | 150% | |
+2 | 118% | 200% | |
+3 | 140% | 240% | |
+4 | 171% | 280% | |
+5 | 210% | 300% | |
+6 | 259% | 350% | |
+7 | 316% | 365% | |
+8 | 382% | 380% | |
+9 | 460% | 408% |
Upgrade Level's Native Values - Legendary (The Primal) | |
---|---|
+0 | 100% |
+1 | 107% |
+2 | 118% |
+3 | 140% |
+4 | 171% |
+5 | 210% |
+6 | 259% |
+7 | 316% |
+8 | 382% |
+9 | 460% |
Upgrade Level's Native Values - Legendary (Broken Savior) | |
---|---|
+0 | 100% |
+1 | 150% |
+2 | 200% |
+3 | 240% |
+4 | 280% |
+5 | 300% |
+6 | 350% |
+7 | 365% |
+8 | 380% |
+9 | 408% |
Upgrading requires some zenny, ether, and etherites. Ether can be dropped by all enemies, obtained from dismantling other equipment pieces, or by using ether jares/boxes (generally obtained through events or daily quests). Etherites can be obtained from dismantled equipment pieces and as rewards for mazes' completion; it is possible to buy etherites in the market too. Higher etherite grades come from higher level mazes/pieces. Higher level equipment pieces require higher level of etherites, more zenny and ether to upgrade. Additional items (weapon/gear upgrade extensions) may be required to get +7 upgrade level and above.
Etherites and upgrade extensions can also be swapped: this can be done under the "Swap" tab of the "Upgrade" menu at Trisha's (i.e image below).
There is a limit to how many times you can attempt to upgrade your equipment piece (i.e images above as examples), which varies depending on the piece rarity:
- 15 attempts for magical pieces.
- 20 attempts for rare pieces.
- 40 attempts for unique and legendary pieces.
Once you hit the limit, you need to use a Anti-Limiter to add extra attempts. These items can be obtained through several ways:
- reward for specific side quests
- event rewards
- monthly rewards (x2 Anti-Limiter at Day 5)
- leveling boxes(?)
- purchased in the cash shop for 50 Soul Cash.
Upgrading is safe from +0 to +9 for Disorders' and Primacy equipment pieces, you don't need any item to protect them from breaking! Anyway, you cannot use items to protect them if they cannot break before reaching +9.
For every other pieces, it is safe from +0 to +4, and your piece will have a chance to break above +4. Broken pieces cannot be used anymore as equipped piece until you repair them! (but you can still dismantle/sell them to NPCs).
A broken piece can be repaired using an Revive Cell that can be purchased in the Cash Shop for 1000 Soul Cash or obtained through special events(?). There's a limit to how many times you can repair your piece; you can see this limit by looking at the field "Restorations" which is indicated under the piece's upgrade attempts and seals info. In case you reached the limit for restorations, you can use a Restoration Limit Reducer to reset your previous restorations and use Revice Cells again on your piece.
Higher upgrade levels have higher chance of breaking. You can protect your piece from breaking using an Anti-Destruction Device (several ways to obtain, see details here). The enhance level will never decrease no matter how many times you failed while trying to upgrade your piece.
Reaching certain upgrade levels unlocks additional stat bonuses, called "upgrade options" and which can be viewed by pressing the Shift key and hovering over the piece. Each gear has different fixed upgrade bonuses.
Certain gears don’t give these additional bonuses; at the moment, every weapons don't provide any upgrade option.
It is possible to perform multiple (and automatic) upgrade attempts (i.e image below). This works as follow:
- First click on the button "multi-upgrade" and select a number of repetitions (or simply "how many times you want to attempt to upgrade your piece"). It is not possible to go above the maximum allowed attempts for your piece.
- Afterwards, select the upgrade level you want to reach between +3, +6 and +9
- Finally, tick (or don't tick) the little box if you want (or not) to use an Anti-Destruction Device during each process.
Once this is done and you clicked "OK", the process starts and achieves upgrade attempts as if you were manually pressing the button (the little animation isn't removed, but so you can go doing something else while your game is working on upgrade attempts by itself). A little recap popup will show after every attempts have been made, listing the quantity of used materials in order to achieve your upgrade attempts.
If your piece reaches the desired upgrade level before the last upgrade attempt, or if you run out of materials for upgrades during the process, this one automatically ends.
Note: it is not necessary to tick the box to use ADs for Disorders' and Primacy pieces, simply because those won't consume any since they won't break before +9. In case you did tick this box even though the concerned piece doesn't require ADs to upgrade (and not breaking in case of failures), your ADs simply won't be consumed at all.
2.2) Durability
Equipment pieces (not jewelries though) have a durability value (i.e weapon's captioned image above, 1.1) paragraph). This durability most likely reduces each time you land hits (for weapons) and each time you receive damage from enemies (for gears). When you die, the equipment's durability get reduced quite faster than with simple hits.
Note: it is possible your weapon's durability gets reduced over the time when receiving a lot of hits from enemies or basically die, but this decreases it a lot slower than by simply hitting enemies.
Stats provided by your equipment pieces will be lowered proportionally to their remaining durability, including their basic attack/defense. They start to be reduced when your durability falls under 80%.
If an equipment piece durability decreases to 0%, you don’t receive its stat bonuses anymore unless you fix its durability*. It is recommended to fix it often in order to avoid such a figure case.
An equipment piece’s durability can be fixed using a Nano Kit or Upgraded Nano Kit purchasable at Zyte's shop; it is also possible to directly repair your pieces through his shop (using the little button "equipped" located on the bottom left corner of his shop window ; the "selected" function as for effect to repair items that are located into your inventory and that you have selected to repair).
Repairing your equipment will always cost some zenny, regardless if you use the NPC's function or nano kits to repair, and that amount of zenny will vary depending on the pieces' level and rarity and also on the remaining durability.
leagues and Zyte's VIP can reduce zenny costs for repairing processes.
*It seems not all equipment stats stop to work once your piece's durability falls down to 0%. Tags' effects and upgrade options keep working as if your piece had full durability, as well as your familiars/soulstones and gear set effects. However, none of its fixed nor random stats keep working in such a case.
2.3) Quality
Each weapon and gear piece can have a random atk/def value after receiving it. You can see the "quality" of your piece by pressing the Shift key and looking at the percentage value below the basic stat (ie. weapon's captioned image above, 1.1) paragraph). It ranges from 0% to 100%.
The Quality is also represented by a "grade" name:
- "Poor" grade is quality between 0% and 20%
- "Novice" grade is between 21% and 40%
- "Mid-class" grade is between 41% and 60%
- "Premium" grade is between 61% and 80%
- "Superior" grade is between 81% and 100%
You can roll the quality of each equipment piece through Trisha's "Refine" menu, under the "Grade Refinement" tab (i.e image below - it is named "Enhance Rank" on the screen). This process requires some zenny, ether, and an item called Refined Stone. Refined stones can be obtained from dismantling equipment pieces, dropped in mazes, or even purchased from other players on the market.
Refined stones come in 4 variations:
- the Refined Stone will roll a random quality value between 0% and 100%.
- the Reinforced Refined Stone will roll between 41% and 100%.
- the Specialized Refined Stone will roll between 61% and 100%.
- the Ultimate Refined Stone will roll between 81% and 100%.
An equipment piece with 100% of quality will have:
- 1.15x the atk/def value of a 0% of quality piece for a magical piece.
- 1.25x for a rare piece.
- 1.35x for an unique/legendary piece.
- ~1.486x for a HH/LF/VS weapon.
The stat increment is proportional to the quality percentage value. Basic atk/def stat altered by a quality value can be calculated using the following formula:
(atk|def at 0% quality) + [(atk|def at 100% of quality) - (atk|def at 0%)]*(quality% / 100)
For example: a random unique scythe with 0% of quality has 531 attack, with 100% has 717 attack (531*1.35), with 38% has 601 attack (531 + [717-531]*0.38), with 83% has 685 attack (531 + [717-531]*0.83), etc.
Only the basic atk/def are affected by quality, all the other stats are not affected by it.
It is possible to perform a "precise refinement" (i.e image above). It works as follow:
for each quality refining attempt on a piece, you get refinement points. Once you reached the required amount of refinement points to perform a precise refinement, this function becomes accessible; it also consumes the indicated number of refinement points. A precise refinement has for effect to immediately upgrade the quality of your piece at 100.0% of quality.
The number of obtained refinement points will vary depending on the level and rarity of the piece, and also on the refined stone used to roll quality. Nonetheless, the accumulated points will be general (it is possible to get refinement points through refining lower level pieces, and using them on higher level pieces).
This mechanic also implements the Anti-downgrade Device (i.e the additional material showed on the image above), allowing the player to save his piece's current quality in case of a downgrading quality result during a refining process. This item can be purchased at the Gruton Shop in any city zone at the price of 50 Gruton Coins for each.
2.4) Stats on Pieces
Sub-stats on equipment pieces come in different color codes:
- turquoise sub-stats (non-rollable).
- yellow sub-stats, strengthen one of your skills (non-rollable).
- red sub-stats, strenghten your piece's basic stat and usually grant another bonus (overwritable).
- green sub-stats (rollable).
Turquoise and yellow sub-stats are fixed and always the same for a specified equipment piece (for example, you will always get the same values for turquoise and yellow stats on a Disorder's weapon even though you got it 2/3/10 times or more). These cannot be changed at all.
Equipment pieces can also have a random number of green sub-stats, which varies according to the piece's rarity:
- Common pieces have no sub-stat.
- magical can have 1 or 2.
- rare can have 2 or 3, unique always 3.
- Devourer's equipment pieces can have between 3 and 4 stats.
- Other legendary pieces will always have 3 sub-stats except for jewelries. Jewelries can have either 3 or 4 for Devourer's and Disorder's jewelries, and always 4 for all others.
You cannot change the number of available green sub-stats once you received your equipment piece.
Some equipment pieces have a low chance of having a red sub-stat. Red sub-stats have a word "Tag" before them; those sub-stats are non-rollable and pretty rare dropping like that. Nevertheless, if you got a bad tag or even any at all (which will always be the case for free gears and endgame raid gears), the game offers the privilege to manually set a tag on our weapons/gears, introducing special refining items called Re-Tag Chips (sometimes still called "chip flexors" or simply "flexors" by older players). Those chips can be applied through Trisha's "Refine" menu, under the "Tag Refinement" tab. Some pieces do not allow you to set a Flexor on them. [More details about Re-tags on their dedicated guide page]
Green sub-stats can be rolled through Trisha's "Refine" menu, under the "Option Refinement" tab (i.e image below - it is called "Enhance Effects" on the screen). For most pieces, this process requires an item called Energy Converter (usually abbreviated "EC" by players), which can be purchased with BP (28000 BP required) from Bucker TV in District 6 or obtained through farming by several ways (see all ways to get ECs below).
For the few pieces which don't require ECs for option refinement (Primal/AoV/HH and LF pieces), you have to use their own set of fragments for refining sub-stats on your piece (Erosion Stones for Primal gears, Hollow Fragments for AoV gears, Scars of Sorcery for HH gears and Twilight Resource for LF gears); those fragments can be obtained in their respective raids.
Note: for older players who played the Gameforge version, ECs were sellable here. On the global server, this is not possible anymore.
Each green sub-stat is randomly set in its type and numerical value. You can see the possible range of values for each green sub-stats of your piece by hovering over your piece and holding the Shift key, or through the refine menu at Trisha's (i.e image above). Note that rolling green sub-stats will never change the number of sub-stats your piece has: it will only change the current (not locked) sub-stats and their value.
All the pieces cannot have the same sub-stats. They will vary between weapons, gears and jewelries, and between gear sets and rarities too. (ie. Standard vs Extend gear sets)
Even though it is possible to randomly obtain a type and a value for a sub-stat among all those available for a given equipment piece, it is not possible to get the same type duplicated on this piece (that means it is not possible for example, to obtain 2 green sub-stats giving shorter cooldown on one unique equipment piece).
Unlike the current endgame equipment pieces, Devourer's gear pieces don't have the same set of stats for every piece. For example, the helmet can provide crit rate while the chest can give %max. HP (which those apply on basic HP values).
When rolling green sub-stats, you can choose to roll them all or lock some and roll others (i.e image above). Locking stats requires more Energy Converters/resources though:
- 1:1 ratio for rolling all stats.
- 2:1 ratio (double amount) ECs for locking one and rolling the remaining stats.
- 4:1 ratio (4x amount) ECs for locking 2 and rolling the remaining stats.
Note: at the moment, it is not possible to lock more than 2 stats.
Currently, this process is fully random. However, you can pick between 2 refining results: the previous one and the new one. The new one costs nothing more to pick than the option refinement resource (ECs or raid fragments), but in case you would like to recover your previous stats because of a bad roll result, you have to select them on the refinement's finalization window; this action costs some additional BP for which the amount varies depending on your piece's rarity, but will never vary for pieces with identical rarity and gear set.
While performing option refinements, you win rolling points in order to perform a "refinement selection" (i.e image above - it is called "enhancement selection" on the screen). Each rolling attempt will grant 5 rolling points. It is necessary to have at least 100 rolling points in order to perform a refinement selection. These points can be obtained and consumed on any piece of your choice, or using a Refine Cell.
Enhancement selection will allow, in addition, to modify a stat of your choice among all those applied on your piece (you cannot select a stat among those your piece doesn't have as sub-stat). The result remains random though, so you need a bit of luck to successfully obtain the highest value like you want.
2.5) Socket Slots
Both weapons and gears can have socket slots (i.e weapon's captioned image above, 1.1) paragraph); jewelries cannot have socket slots for the moment. The number of available slots varies depending on the equipment piece type (weapon or gear) and rarity, but will never be random:
- For weapons, rare ones have up to 3 socket slots, and unique/legendary/heroic rarity weapons have up to 4 socket slots.
- For gears, only legendary pieces can have up to 4 socket slots. Unique ones can have up to 3 max.
- Gears under the unique rarity cannot have socket slots, and none of the gear pieces not making part of a set and under what I call "step levels" (lvl 55/60/65/68/72) can have socket slots (excepted for weapons, which can have socket slots regardless they are a part from a step levels' gear set or not).
Socket slots might be locked sometimes. To unlock them, you will have to use an item called Socket Implement Device. (see all drop locations for it below)
A socket item can be set on a piece using the Socket manager, accessible by right-clicking on your piece then choosing "Socket Management" option (i.e image below). Drag your item into one of the available socket slots, click "Equip" and confirm your action to apply it. Socket items need to be at the same or lower level than your equipment piece in order to be equipped.
There are 2 types of socket items:
- Familiars: you can equip as much as you want of them unless all of your slots are filled with other socket items. [More info about familiars on their dedicated guide page]
- Soulstones: you cannot apply more than 3 soulstones on your piece. You also can’t socket more than 2 soulstones of the same element; soulstones with incompatible elements cannot be equipped on the same equipment piece as well. These significantly buff your overall damage by adding extra elem. damage. [More info about soulstones is on their dedicated guide page]
Removing a socket item requires you to use a Socket Item Extractor, that can be purchased from the Gruton Shop for 100 Gruton Coins. Socket items will never have a chance to be destroyed during the removal process.
Socketed items can directly be replaced by new ones without having to extract the existing ones before. However, the new socketed item will overwrite the old one.
For the moment, legendary familiars cannot be removed from your pieces: you need to overwrite them with new ones if you want to replace them! And you have to craft/purchase new ones if you originally wanted to move them from a piece to another.
2.6) Equipment Correction
Initiated with the "Innocent Daydream" raid and seeming to apply on every districts above it, the game has a scaling feature for equipment pieces: depending on your current equipment's level and the one of the enemy, your equipment will have a more or less decreased efficiency and becomes basically useless (in terms of basic stats' efficiency) at 15 or more levels under the enemy's one. Moreover, your equipment's rarity will also impact this.
It is not sure this correction applies to all the current classic mazes though (from Rocco to the end of Dipluce), and I am not sure this correction applies on Altar of Void either. However, it seems applying on every other mazes.
This info requires confirmation though.
Here are tables listing efficiency rate depending on rarity and levels of difference:
Equipment Correction - By Level of Difference | |
---|---|
Level of Difference | Efficiency Correction |
1 | 100% |
2 | 100% |
3 | 100% |
4 | 100% |
5 | 100% |
6 | 90% |
7 | 80% |
8 | 70% |
9 | 60% |
10 | 50% |
11 | 40% |
12 | 30% |
13 | 20% |
14 | 10% |
15 | 1% |
Equipment Correction - By Rarity | |
---|---|
Equipment Rarity | Efficiency Correction |
Common | 10% |
Magical | 20% |
Rare | 40% |
Unique | 60% |
Legendary | 100% |
Heroic |
Endgame Equipment Details | |
---|---|
Raid | Boss Level |
Altar of Void (AoV) | 64 |
Hidden Hideout (HH) | 68 |
Lunar Fall (LF) | 72 |
Lunar Fall Hero (LF HR) | 77 |
Violent Sun (VS) phase 1 | 76 |
Violent Sun (VS) phase 2 & 3 | 77 |
Broken Savior (BS) phase 1 | 80 |
Broken Savior (BS) phase 2 | 81 |
Gear Set | Equipment Level |
Disorders' (AoV) | 60 |
Primacy (HH) | 65 |
Twilight (LF) | 68 |
Pale Ashes (VS) | 72 |
Broken Savior Gears | 76 |
- Let's admit you run Lunar Fall with a legendary Disorder's (AoV) weapon. In Lunar Fall, enemies are level 72 and this AoV weapon is level 60, making then a difference of 12 levels. According to the table above, the rescaling applies a correction on your AoV weapon and reduces its efficiency from 100% to 30%. If your weapon has like ~16000 basic attack, it becomes then as efficient as a level 67-72 weapon having only ~4800 as basic attack! The example works for gears too: if you run with a legendary AoV gear set in Lunar Fall they will only have a 30% efficiency, reducing then your ~55000 defense at full +9 to a value close to 16500.
- Now, if you were using a unique AoV gear set (from hard mode) in Lunar Fall instead, a rescaling based on rarity also applies for this one which gives then only 18% of efficiency for these pieces! If your weapon has ~10000 attack, it becomes as efficient as a level 67-72 weapon having ~1800 attack only. Same case applies for gears by the way.
Due to this fact, you would better focusing on higher level gear sets in order to progress through such mazes/raids. Otherwise, you will have difficulties either to survive in raids or to find people willing to accept you in their team because of this rescaling mechanic.
III] Equipment Sets & Drop Locations
For details about equipment sets, go Here