Stats Guide - Elemental DMG
Last update: 11/29/2021
The Elemental DMG have 6 declinations, corresponding to
the amount of available Soulstones in the game.
Here are all of them:
- Luminous
- Malicious
- Apathetic
- Hateful
- Curative
- Tormented
They are an output damage boost for which the performance is based on your min. and max. output ATK (thereby the soulstones' performance will always be of 100% when fighting with max. range damage buffs; not to confuse with the damage amount, which varies depending on the enemy's native resistance to soulstones). The more of these elem. damage stat you have, the more you benefit of extra elem. damage*. These damage can be increased through equipping up to 3 soulstones on your weapon, and only 2 of them are responsible of those extra dmg!
The Elemental damage stat can be countered by Elemental resistances.
*This applies in case the enemy has some overall elem. resistance: the damage added seem to be at their highest point even with low-level soulstones against enemies devoid of elem. resist.
Also note that those extra damage will never exceed +100% (reference: basic output damage; without soulstones) / +50% (reference: boosted output damage; with soulstones).
As stated in the soulstones' guide, elemental damage proc on every enemies except those infected by the same element (thus enemies infected by luminous element won't receive any extra damage from soulstones if yours are luminous soulstones). This includes neutral enemies as well!