Brooches List

 

Last update: 12/06/2021

 

 

  

 

I] Brooches Set Effects

  

SD Set Effects

Rarity → 


Fashion Piece 

Bit Kilo Mega Giga Tera
 
Hat

Attack +3%

Partial DMG +5%

Attack +5%

Partial DMG +7%

Attack +7%

Partial DMG +10%

Attack +10%

Partial DMG +14%

Armor Break +3%

Attack +15%

Partial DMG +20%

Armor Break +5%

Top

Attack +240

Defense +12%

Max. HP +12%

Attack +340

Defense +17%

Max. HP +17%

Attack +490

Defense +25%

Max. HP +25%

Attack +700

Defense +35%

Max. HP +35%

Attack +1000

Defense +50%

Max. HP +50%

Gloves

Max. Stamina +5

Attack Speed +1%

Max. Stamina +8

Attack Speed +2%

Max. Stamina +11

Attack Speed +3%

Max. Stamina +14

Attack Speed +4%

Move Speed +3%

Max. Stamina +17

Attack Speed +5%

Move Speed +4%

Bottom

Evade Rate +24

Crit Resist. +1%

Evade Rate +34

Crit Resist. +2%

Evade Rate +49

Crit Resist. +3%

Evade Rate +70

Crit Resist. +4%

DMG Reduction +4%

Evade Rate +100

Crit Resist. +5%

DMG Reduction +5%

Shoes

Accuracy +28

Crit DMG +600

Accuracy +41

Crit DMG +700

Accuracy +58

Crit DMG +800

Accuracy +84

Crit DMG +900

Crit Rate +1%

Accuracy +120

Crit DMG +1000

Crit Rate +2%

 

 

BSK Set Effects

Rarity →  


Fashion Piece 

Bit Kilo Mega Giga Tera
 
Hat Attack +3% Attack +5% Attack +10% Attack +20% Attack +25%
Top Crit Rate +1% Crit Rate +2% Crit Rate +3% Crit Rate +4% Crit Rate +5%
Gloves

Attack Speed +1%

Move Speed +1%

Attack Speed +2%

Move Speed +2%

Attack Speed +3%

Move Speed +3%

Attack Speed +5%

Move Speed +5%

Attack Speed +6%

Move Speed +6%

Bottom Super Armor Break +3% Super Armor Break +7% Super Armor Break +12% Super Armor Break +18% Super Armor Break +25%
Shoes Crit DMG +700 Crit DMG +850 Crit DMG +1000 Crit DMG +1350 Crit DMG +1700

 

 

FOT Set Effects

Rarity → 


Fashion Piece 

Bit Kilo Mega Giga Tera
 
Hat

Crit DMG +240

Attack +190

Crit DMG +340

Attack +270

Crit DMG +490

Attack +390

Crit DMG +700

Attack +560

Crit Rate +3%

Crit DMG +1000

Attack +800

Crit Rate +3%

Top

Max. HP +24%

Attack +600

DMG Reduction +2%

Max. HP +34%

Attack +857

DMG Reduction +3%

Max. HP +49%

Attack +1225

DMG Reduction +5%

Max. HP +70%

Attack +1750

DMG Reduction +7%

Max. HP +100%

Attack +2500

DMG Reduction +10%

Gloves

Max. Stamina +5

Crit DMG +192

Accuracy +48

Max. Stamina +7

Crit DMG +274

Accuracy +68

Max. Stamina +10

Crit DMG +392

Accuracy +98

Max. Stamina +14

Crit DMG +560

Accuracy +140

Max. Stamina +20

Crit DMG +800

Accuracy +200

Bottom

Defense +24%

DMG Reduction +1%

Max. HP +1200

Defense +34%

DMG Reduction +2%

Max. HP +1715

Defense +49%

DMG Reduction +3%

Max. HP +2450

Defense +70%

DMG Reduction +4%

Max. HP +3500

Defense +100%

DMG Reduction +5%

Max. HP +5000

Shoes

Max. HP +1920

Stamina Recovery +1

Attack +120

Max. HP +2744

Stamina Recovery +2

Attack +171

Max. HP +3920

Stamina Recovery +3

Attack +245

Max. HP +5600

Stamina Recovery +4

Attack +350

Max. HP +8000

Stamina Recovery +5

Attack +500

 

 

SIN Set Effects

Rarity → 


Fashion Piece 

Bit Kilo Mega Giga Tera
 
Hat Crit Rate +1% Crit Rate +2% Crit Rate +3% Crit Rate +4% Crit Rate +5%
Top Evade Rate +40 Evade Rate +80 Evade Rate +120

Evade Rate +160

Attack Speed +1%

Evade Rate +200

Attack Speed +2%

Gloves

Attack Speed +1%

Crit Rate +1%

Attack Speed +2%

Crit Rate +1%

Attack Speed +3%

Crit Rate +1%

Attack Speed +5%

Crit Rate +2%

Attack Speed +6%

Crit Rate +3%

Bottom Crit DMG +550 Crit DMG +750

Crit DMG +950

Agility in Mazes +1%

Crit DMG +1150

Agility in Mazes +2%

Crit DMG +1350

Agility in Mazes +3%

Shoes

Crit Rate +1%

Super Armor Break +3%

Crit Rate +1%

Super Armor Break +5%

Crit Rate +1%

Super Armor Break +7%

Crit Rate +2%

Super Armor Break +10%

Crit Rate +3%

Super Armor Break +15%

 

 

 

 

 

II] Brooches Self Effects

 

SD Self Effects - Attack
Name Effects Bit Kilo Mega Giga Tera
 
Hawkeye Accuracy +_ 10 21 31 42 52
Fatal Crit Damage +_ 140 280 420 560 700
Breaker Super Armor Break +_ 2% 4% 6% 8% 10%
Melter Armor Break +_ 1% 2% 3% 4% 5%
Slaughter Extra DMG: Basic +_ - - - 2% 5%
Valour Extra DMG: Boss/Named +_ - - - 2% 5%
Assault Attack DMG +_ - - - 18% 36%
Attacker Attack +_ 45 135 225 315 405
Shrapnel Partial DMG +_ 4% 8% 12% 16% 20%
Burn A hit has a 3% probability of increasing your Attack DMG for 3s: +_ 12% 15% 18% 21% 24%
Overheat A hit has a 1% probability of increasing your Attack DMG for 3s: +_ 33% 36% 39% 42% 45%
Pierce On landed crit hit you have a 5% probability of receiving +_ Armor Break for 3s 2% 3% 4% 5% 6%
Penetration On landed crit hit you have a 3% probability of receiving +_ Armor Break for 3s 6% 7% 8% 9% 10%
Hornet Extra DMG: Aerial +_ 4% 8% 12% 16% 20%
Stomp Extra DMG: Down +_ 4% 8% 12% 16% 20%
 
SD Self Effects - Defense
Name Effects Bit Kilo Mega Giga Tera
 
Armor Defense +_ 18% 27% 36% 45% 54%
Endure Crit Resist. +_ 1% 2% 3% 4% 6%
Blur Evade Rate +_ 10 21 31 42 52
Ghost Evasion (dodge) reduces damage received for 5s: -_ 1% 2% 3% 4% 5%
Goliath DMG Reduction: Basic +_ 1% 2% 4% 5% 7%
Nautilus DMG Reduction: Boss/Named +_ 1% 2% 3% 4% 5%
Sparrow Receiving aerial hits reduces the received damage for 5s: -_ 1% 2% 4% 5% 7%
Crust Receiving hits while being downed reduces the received damage for 5s: -_ 1% 2% 4% 5% 7%
Illusion Receiving damage has a 15% probability of increasing your Evade Rate for 3s: +_ 150 180 210 240 270
Phantom Evasion (missed hits) has a 10% probability of increasing the Partial DMG for 10s by +_ 18% 21% 24% 27% 30%
Troll Receiving critical hits has a 50% probability of recovering your HP: +_ 500 1000 1500 2000 2500
Vital Max. HP +_ 2% 5% 7% 10% 12%
Vigor Max. Stamina +_ - - - 6 8
Barrier DMG Reduction +_ - - - 2% 5%
Gargoyle Receiving damage with HP below 50% has a 10% probability of increasing your Defense for 5s: +_ 4% 8% 12% 16% 20%
 
SD Self Effects - Technical
Name Effects Bit Kilo Mega Giga Tera
 
Vampiric If Victory: HP Recovery +_ 120 240 360 480 600
Raptor A hit has a 5% probability of increasing your Super Armor Break for 5s: +_ 18% 19% 21% 23% 25%
Marching Your Agility increases in city zones: +_ 2% 3% 4% 5% 6%
Iron Receiving damage from boss has a 10% probability of reducing their Attack DMG for 5s: -_ 4% 6% 7% 9% 10%
Sway Evasion (dodge?) increases the native Attack DMG for your next hit: +_ 30% 40% 50% 60% 70%
Relief Evasion (missed hits) has a 10% probability of regenerating your HP: +_ 900 1050 1200 1350 1500
Reach A hit has a 2% probability of regenerating your stamina: +_ 6 7 8 9 10
Swift Your Agility increases in mazes: +_ 1% 2% 3% 4% 5%
Hardness Receiving damage has a 15% probability of increasing your Defense for 5s: +_ 42% 49% 56% 63% 70%
Defiance Receiving damage has an 8% probability of increasing your Crit Resist. for 10s: +_ 4% 6% 9% 10% 12%
Adamant Receiving damage has a 20% probability of granting Super Armor for _ sec 2 4 8 10 12
Hedgehog Receiving damage has a 20% probability of increasing your Agility +_ for 5s 2% 4% 6% 9% 12%
Delight Evasion (dodge) has a _ probability of regenerating _ of your HP - - -

10%

3%

15%

5%

Strider Sprinting has a 15% probability of increasing your Agility by _ for 5s - - - 6% 7%
Enlighten USINg skills has a 2% probability of reducing cooldown: -_ - - - 5% 10%

 

BSK Self Effects - Attack
Name Effects Bit Kilo Mega Giga Tera
 
Hawkeye Accuracy +_ 10 21 31 42 52
Flying Extra DMG: Aerial +_ 4% 8% 12% 16% 20%
Fatal Crit DMG +_ 140 280 420 560 700
Presser Extra DMG: Down +_ 4% 8% 12% 16% 20%
Breaker Super Armor Break +_ 2% 4% 6% 8% 10%
Melter Armor Break +_ 1% 2% 3% 4% 5%
Attacker Attack DMG +_ 24 72 120 168 216
Shrapnel Partial DMG +_ 4% 8% 12% 16% 20%
Grisley

Attack Damage +_

Defense -5%

24% 30% 36% 42% 48%
Lunatic

Attack Damage +_

Evade Rate -30

19% 24% 28% 33% 38%
Brooch

Attack Damage +_

Max. HP -5%

19% 24% 28% 33% 38%
Rumble

Accuracy +_

Defense -5%

50 60 69 80 90
Wild Boar

Accuracy +_

Evade Rate -30

50 60 69 80 90
Tigris

Accuracy +_

Max. HP -5%

50 60 69 80 90
Black Mamba

Super Armor Break +_

Defense -5%

5% 6% 7% 8% 9%
Orca Forces 

Super Armor Break +_

Evade Rate -30

5% 6% 7% 8% 9%
Porcupine 

Super Armor Break +_

Max. HP -5%

5% 6% 7% 8% 9%
 
BSK Self Effects - Defense
Name Effects Bit Kilo Mega Giga Tera
 
Armor Defense +_ 8% 12% 16% 21% 25%
Blur Evade Rate +_ 8 16 25 33 42
Ghost Evasion (dodge?) reduces damage received for 5s: -_ 1% 3% 5% 7% 9%
Goliath DMG Reduction: Basic +_ 1% 3% 5% 7% 9%
Nautilus DMG Reduction: Boss/Named +_ 1% 2% 3% 4% 5%
Sparrow Receiving aerial hits reduces the received damage for 5s: -_ 2% 4% 6% 8% 10%
Crust Receiving hits while being downed reduces the received damage for 5s: -_ 2% 4% 6% 8% 10%
Fury Receiving damage has a 30% probability of increasing your Attack DMG for 5s: +_ 120 360 600 840 1080
Dread Receiving damage has a 30% probability of increasing your Accuracy for 5s: +_ 70 140 210 280 350
Bluff Receiving damage has a 30% probability of increasing your Crit DMG for 5s: +_ 300 600 900 1200 1500
Frenzy Receiving damage has a 30% probability of increasing your Partial DMG for 5s: +_ 10% 20% 30% 40% 50%
Hellbringer Receiving damage has a 30% probability of increasing your Super Armor Break for 5s: +_ 10% 20% 30% 40% 50%
Provoke Evasion (missed hits) has a 30% probability of increasing your Attack DMG for 5s: +_ 150 300 450 750 1200
Die Hard Evasion (missed hits) has a 30% probability of increasing your Accuracy for 5s: +_ 4 8 12 16 20
Rhino Evasion (missed hits) has a 30% probability of increasing your Crit DMG for 5s: +_ 720 960 1200 1680 2400
Enrage  Evasion (missed hits) has a 30% probability of increasing your Partial DMG for 5s: +_ 25% 29% 33% 42% 50%
Buster  Evasion (missed hits) has a 30% probability of increasing your Super Armor Break for 5s: +_ 4% 8% 12% 16% 21%
 
BSK Self Effects - Technical
Name Effects Bit Kilo Mega Giga Tera
 
Adamant Receiving damage has a 20% probability of granting Super Armor for _ sec 2 4 8 10 12
Raptor A hit has a 5% probability of increasing your Super Armor Break for 5s: +_ 15% 16% 18% 19% 21%
Marching Your Agility increases in city zones: +_ 2% 3% 4% 5% 6%
Iron Receiving damage from bosses has a 10% probability of increasing your DMG Reduction for 5s: +_ 3% 4% 6% 7% 8%
Sway Evasion (dodge?) increases the native Attack DMG for your next hit: +_ 24% 32% 40% 48% 56%
Relief Evasion (missed hits) has a 10% probability of regenerating your HP: +_ 1500 1750 2000 2250 2500
Defiance Receiving damage has an 8% probability of increasing your Crit Resist. for 10s: +_ 4% 6% 9% 10% 12%
Swift Your Agility increases in mazes: +_ 1% 2% 3% 4% 5%
Fever USINg skills has a 10% probability of increasing your Attack DMG for 5s: +_ 150 450 750 1050 1350
Repent USINg skills has a 10% probability of increasing your Accuracy for 5s: +_ 70 140 210 280 350
Heaviness USINg skills has a 3% probability of increasing your Crit DMG for 3s: +_ 600 1200 1800 2400 3000
Juggernaut Sprinting has a 30% probability of increasing your Attack DMG for 5s: +_ 50 150 250 350 450
Cracker Sprinting has a 10% probability of increasing your Super Armor Break for 5s: +_ 2% 4% 6% 8% 10%
Charged Dodging (uSINg stamina) has a 10% probability of increasing your Armor Break for 5s: +_ 2% 4% 6% 8% 10%
Tantrum Killing an enemy increases your Attack DMG for 5s: +_ 87 175 350 700 1225
Maniac  Killing an enemy increases your Super Armor Break for 5s: +_ 3% 5% 8% 12% 16%
Ecstasy  Killing an enemy increases your Armor Break for 5s: +_ 3% 5% 8% 12% 16%

 

FOT Self Effects - Attack
Name Effects Bit Kilo Mega Giga Tera
 
Bunkerbuster

Armor Break +_

Evade Rate -45

1% 2% 3% 4% 5%
Ballista

Armor Break +_

Accuracy -45

1% 2% 3% 4% 5%
Catapult

Crit DMG +_

Accuracy -25

90 180 270 480 720
Blitzkrieg

Crit DMG +_

Evade Rate -38

90 180 270 480 720
Cannon

Attack DMG +_

Accuracy -25

60 120 240 420 600
Seize

Attack DMG +_

Evade Rate -38

60 120 240 420 600
Dominate

Crit Rate +_

Evade Rate -38

1% 2% 3% 4% 5%
Guerrilla A successful attack at HP above 70% increases your Crit DMG by _ for 3s 140 280 336 560 840
Brave A successful attack at HP below 30% increases your Crit DMG by _ for 3s 180 360 450 810 1260
Veteran A hit has a 15% probability of regenerating your HP by _ 40 100 160 220 320
 
FOT Self Effects - Defense
Name Effects Bit Kilo Mega Giga Tera
 
Trench

Defense +_

Agility -1%

72 144 312 480 720
Beseech

Defense +_

Attack Speed -1%

72 144 312 480 720
Defend

Defense +_

Accuracy -30

72 144 312 480 720
Atlas

Max. HP +_

Agility -1%

2% 4% 6% 11% 15%
Rampart

Max. HP +_

Attack Speed -1%

2% 4% 6% 11% 15%
Stay

Max. HP +_

Accuracy -30

2% 4% 6% 11% 15%
Stronghold

Max. HP +_

Evade Rate -50

2% 4% 6% 11% 15%
Attrition Receiving damage has a 30% probability of regenerating your HP by _ 160 330 500 660 1000
Solid Receiving damage at HP below 50% increases your defense by _ for 10s 70 140 280 490 770
Armistice Receiving damage with HP below 50% increases your Crit Resist. by _ for 10s 3% 6% 12% 18% 27%
 
FOT Self Effects - Technical
Name Effects Bit Kilo Mega Giga Tera
 
Sweep Sprinting has a 10% probability of increasing your Defense by _ for 5s 40 80 220 300 400
Tactics Killing an enemy increases your Attack DMG by _ for 5s 200 500 800 1000 1200
Formation Killing an enemy increases your Defense by _ for 5s 100 250 400 575 850
Retreat Evasion (dodge) has a 10% probability of regenerating _ of your HP 2% 5% 8% 11% 15%
Evacuation Killing an enemy increases your DMG Reduction by _ for 5s 1% 3% 6% 9% 12%
Snipe USINg a skill has a 10% probability of regenerating your SG by _ 3% 6% 9% 12% 15%
Disturb Receiving damage has a 5% probability of increasing your Defense by _ for 10s 10 30 60 100 150
Recon A hit has a 10% probability of increasing your Attack DMG by _ for 5s 25 75 175 300 400
Counterplan Receiving damage with HP below _ has a 10% probability of activating 'Exalted' for _ sec

10%

1

15%

1

20%

1

20%

1.25

20%

1.5

Protection USINg a skill has a 10% probability of increasing your Defense by _ for 5s 140 280 440 600 800

 

SIN Self Effects - Attack
Name Effects Bit Kilo Mega Giga Tera
 
Dropdead Crit Rate +_ 1% 2% 3% 4% 5%
AssasSINation

Crit Rate +_

Evasion Rate -30

1% 2% 3% 4% 6%
Stinger

Crit Rate +_

Max. HP -5%

1% 2% 3% 4% 6%
Graze

Attack Speed +_

Armor Break +_

1%

-

2%

-

3%

-

3%

1%

4%

2%

Typhoon

Attack Speed +_

Extra DMG: Boss/Named +_

1%

-

2%

-

3%

-

3%

1%

4%

2%

Eradication

Crit DMG +_

Max. HP -5%

98 196 336 560 980
Reckless

Armor Break +_

Defense -5%

1% 2% 3% 4% 5%
Purge Crit Damage +_ 84 168 280 448 756
Drive Landing a critical hit has a 10% probability of increasing your Attack Speed by _ for 2s 1% 2% 3% 4% 5%
Acid Landing a critical hit has a 10% probability of increasing your Crit DMG for 2s: +_ 388 555 793 1134 1620
 
SIN Self Effects - Defense
Name Effects Bit Kilo Mega Giga Tera
 
Hide Evade Rate +_ 30 44 63 91 130
Faint Receiving a critical hit has a 50% probability of increasing your Attack Speed for 2s: +_ 1% 3% 6% 9% 12%
Doppelganger Receiving a critical hit has a 50% probability of increasing your Crit DMG for 2s: +_ 180 360 600 960 1560
Smoke Evasion (dodge) has a 10% probability of increasing your Crit Rate for 5s: +_ 1% 4% 6% 9% 12%
Evasion Evasion (dodge) has a 10% probability of increasing your Crit DMG by _ for 5s 162 397 663 1060 1723
Prevention Crit Resist. +_ 2% 3% 4% 8% 10%
Flow Receiving damage has a 30% probability of increasing your Attack Speed for 1.5s: +_ 1% 2% 3% 4% 7%
Interrupt Receiving damage has a 40% probability of increasing your Evade Rate for 3s: +_ 42 61 88 126 180
Shadowstep Evasion (missed hits) has a 30% probability of increasing your Crit Rate by _ for 2s 1% 3% 5% 10% 14%
Backstep Receiving damage has a 50% probability of increasing your Crit DMG for 3s: +_ 463 661 945 1351 1930
 
SIN Self Effects - Technical
Name Effects Bit Kilo Mega Giga Tera
 
Wingsuit Your Agility increases in mazes: +_ 1% 2% 3% 5% 7%
Cat's Eye USINg a skill has a 5% probability of increasing your Crit DMG for 5s: +_ 300 650 1100 1600 2200
Hawkeye Sprinting has a 20% probability of increasing your Crit DMG for 3s: +_ 422 603 862 1232 1760
Chase Sprinting has a 30% probability of increasing your Crit Rate for 5s: +_ 1% 2% 4% 6% 8%
BloodyClaw USINg a skill has a 5% probability of increasing your Crit Rate for 5s: +_ 1% 2% 4% 6% 8%
Weakmarker Receiving damage when stamina is above 50% increases your Crit DMG for 5s: +_ 131 188 269 385 550
Bloodlust Receiving damage when stamina is above 50% regenerates HP: +_ 20 40 70 100 140
Guillotine USINg items (consumables) has a 20% probability of increasing your Crit DMG for 5s: +_ 299 428 612 875 1250
Madness USINg items (consumables) has a 20% probability of increasing your Attack DMG for 5 sec: +_ 224 320 458 655 936
Technic Landing a critical hit has a 10% probability of increasing your Attack DMG for 5s: +_ 182 260 372 532 760

 

  

 

 

III] Drop Locations' List

 

Item Name Drop Locations
 
Inferior Brooch Transmitter
  • Drops on slayed Grutons (uncommon).
  • Drops on slayed bosses (uncommon).
  • Login reward packs (30 mins) -- only SD and BSK transmitters.
  • Purchase to Gruton Shop (50 Gruton Coins each).
Normal/Premium Brooch Transmitter
  • Login reward packs (60/90 mins).
Inferior Brooch Transmitters - Type
  • Quests rewards (uncommon).
  • Drops on rookie raids' monsters:
    • Last Carnival (Rocco): SD Brooch transmitters.
    • Junk Hive (Candus): SD Brooch transmitters.
    • Bandit Highway (Grace City): BSK Brooch transmitters.
    • Iron Castle (Ruin Fortress): BSK Brooch transmitters.
  • Drops on slayed bosses (uncommon).
  • Drops on slayed Grutons (uncommon).
Normal/Premium Brooch Transmitters - Type
  • Cash Shop purchase (packs: 1000/3000/5000 SoulCash).
  • Cash Shop purchase - solo transmitter (100 SoulCash).
  • Quests rewards (rare).
  • Login reward packs (rare).
  • Leveling gift boxes rewards.
Inferior Brooch Fusions
  • Drops on slayed bosses (rare).
  • Drops on rookie raids monsters (Last Carnival: quite common; other raids: uncommon).
  • Purchase to Gruton Shop (50 Gruton Coins each).
  • Login reward packs (30 mins).
Brooch Fusions
  • Cash Shop purchase (packs: 1000/3000/5000 SoulCash).
  • Cash Shop purchase - solo fuser (70 SoulCash).
  • Purchase to Gruton Shop (300 Gruton Coins each).
  • Login reward packs (60 mins).
Brooch Socket Implement
  • Cash Shop purchase (100 SoulCash).
  • Brooch Count Box rewards (7th day monthly reward) -- 4th opening.
Brooch Extractor
  • Cash Shop purchase (350 SoulCash).
  • Brooch Count Box rewards (7th day monthly reward) -- 4th opening.

 

  

 

 

IV] Brooches Effects' Proc Details

 

 

SD Brooches - Proc Details
Brooch Name Details
 
Attack Brooches
 
Hawkeye         Fixed Effect.
Fatal         Fixed Effect.
Breaker         Fixed Effect.
Melter         Fixed Effect.
Slaughter         Fixed Effect.
Valour         Fixed Effect.
Assault
  • Fixed Effect.
  • Applies on native Attack value.
Attacker         Fixed Effect.
Shrapnel         Fixed Effect.
Burn
  • Proc Effect.
  • Applies on native Attack value.
  • Can stack with other Burn brooches.
Overheat
  • Proc Effect.
  • Applies on native Attack value.
  • Can stack with other Overheat brooches.
Pierce
  • Proc Effect.
  • Can stack with other Pierce brooches.
Penetration
  • Proc Effect.
  • Can stack with other Pierce brooches.
Hornet         Fixed Effect.
Stomp         Fixed Effect.
 
Defense Brooches
 
Armor
  • Fixed Effect.
  • Applies on native Defense value.
Endure         Fixed Effect.
Blur         Fixed Effect.
Ghost
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Ghost brooches.
Goliath         Fixed Effect.
Nautilus         Fixed Effect.
Sparrow
  • Proc Effect.
  • You must receive hits from enemies while being in the air to make it proc'ing.
  • In-game description says "Reduces attack damage", but it actually refers to the damage you receive from enemies and not your own damage!
  • Can stack with other Sparrow brooches.
Crust
  • Proc Effect.
  • You must receive hits from enemies while being downed (stunt, paralized etc.) to make it proc'ing.
  • In-game description says "Reduces attack damage", but it actually refers to the damage you receive from enemies and not your own damage!
  • Can stack with other Crust brooches.
Illusion
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • Can stack with other Illusion brooches.
Phantom
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Phantom brooches.
Troll         Proc Effect.
Vital
  • Fixed Effect.
  • Applies on native HP value.
Vigor         Fixed Effect.
Barrier         Fixed Effect.
Gargoyle
  • Proc Effect.
  • Applies on native Defense value.
  • Can stack with other Gargoyle brooches.
 
Technical Brooches
 
Vampiric         Fixed Effect.
Raptor
  • Proc Effect.
  • Can stack with other Raptor brooches.
Marching         Fixed Effect.
Iron
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • In-game description says "reducing their attack damage", this actually means your DMG Reduction value has been increased.
  • Can stack with other Iron brooches.
Sway
  • Proc Effect.
  • Applies on native Attack value.
  • In-game description says "damage of the next hit", this actually means only 1 hit benefits from the buff, and no 1 full skill.
  • Can stack with other Sway brooches.
Relief
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
Reach         Proc Effect.
Swift         Fixed Effect.
Hardness
  • Proc Effect.
  • Applies on native Defense value.
  • Can stack with other Hardness brooches.
Defiance
  • Proc Effect.
  • Can stack with other Defiance brooches.
Adamant
  • Proc Effect.
  • "Super Armor" is only a state allowing you to avoid inertia from enemies' skills. It doesn't apply/restore a super armor for you nor put you in "Exalted" status.
  • If several Adamant brooches proc, the buff only reinitializes itself and doesn't stack.
Hedgehog
  • Proc Effect.
  • Can stack with other Hedgehog brooches.
Delight
  • Proc Effect.
  • You must dodge uSINg stamina to make this brooch proc'ing.
Strider
  • Proc Effect.
  • Can stack with other Strider brooches.
Enlighten
  • Proc Effect.
  • The cooldown reduction effect of this brooch applies on the native cooldown of your skills and not on their remaining cooldown.
  • The cooldown reduction effect also applies on passive skills put in cooldown at the time it procs.

 

 

BSK Brooches - Proc Details
Brooch Name Details
 
Attack Brooches
Hawkeye         Fixed Effect.
Flying         Fixed Effect.
Fatal         Fixed Effect.
Presser         Fixed Effect.
Breaker         Fixed Effect.
Melter         Fixed Effect.
Attacker         Fixed Effect.
Shrapnel         Fixed Effect.
Grisley
  • Fixed Effect.
  • Applies on native values (both bonus and malus).
Lunatic
  • Fixed Effect.
  • Applies on native Attack value (bonus).
Brooch
  • Fixed Effect.
  • Applies on native values (both bonus and malus).
Rumble
  • Fixed Effect.
  • Applies on native Defense value (malus).
Wild Boar         Fixed Effect.
Tigris
  • Fixed Effect.
  • Applies on native HP value (malus).
Black Mamba
  • Fixed Effect.
  • Applies on native Defense value (malus).
Orca Forces         Fixed Effect.
Porcupine
  • Fixed Effect.
  • Applies on native HP value (malus).
 
Defense Brooches
 
Armor
  • Fixed Effect.
  • Applies on native Defense value.
Blur         Fixed Effect.
Ghost
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Ghost brooches.
Goliath         Fixed Effect.
Nautilus         Fixed Effect.
Sparrow
  • Proc Effect.
  • You must receive hits from enemies while being in the air to make it proc'ing.
  • In-game description says "Reduces attack damage", but it actually refers to the damage you receive from enemies and not your own damage!
  • Can stack with other Sparrow brooches.
Crust
  • Proc Effect.
  • You must receive hits from enemies while being downed (stunt, paralized etc.) to make it proc'ing.
  • In-game description says "Reduces attack damage", but it actually refers to the damage you receive from enemies and not your own damage!
  • Can stack with other Crust brooches.
Fury
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • Can stack with other Fury brooches.
Dread
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • Can stack with other Dread brooches.
Bluff
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • Can stack with other Bluff brooches.
Frenzy
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • Can stack with other Frenzy brooches.
Hellbringer
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • Can stack with other Hellbringer brooches.
Provoke
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Provoke brooches.
Die Hard
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Die Hard brooches.
Rhino
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Rhino brooches.
Enrage
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Enrage brooches.
Buster
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Buster brooches.
 
Technical Brooches
 
Adamant
  • Proc Effect.
  • "Super Armor" is only a state allowing you to avoid inertia from enemies' skills. It doesn't apply/restore a super armor for you nor put you in "Exalted" status.
  • If several Adamant brooches proc, the buff only reinitializes itself and doesn't stack.
Raptor
  • Proc Effect.
  • Can stack with other Raptor brooches.
Marching         Fixed Effect.
Iron
  • Proc Effect.
  • A missed hit received from enemies cannot make this brooch proc'ing. It must be either normal or crit hits received.
  • In-game description says "reducing their attack damage", this actually means your DMG Reduction value has been increased.
  • Can stack with other Iron brooches.
Sway
  • Proc Effect.
  • Applies on native Attack value.
  • In-game description says "damage of the next hit", this actually means only 1 hit benefits from the buff, and no 1 full skill.
  • Can stack with other Sway brooches.
Relief
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
Defiance
  • Proc Effect.
  • Can stack with other Defiance brooches.
Swift         Fixed Effect.
Fever
  • Proc Effect.
  • Can stack with other Fever brooches.
Repent
  • Proc Effect.
  • Can stack with other Repent brooches.
Heaviness
  • Proc Effect.
  • Can stack with other Heaviness brooches.
Juggernaut
  • Proc Effect.
  • Can stack with other Juggernaut brooches.
Cracker
  • Proc Effect.
  • Can stack with other Cracker brooches.
Charged
  • Proc Effect.
  • Can stack with other Charged brooches.
Tantrum
  • Proc Effect.
  • "Victory" in game description means "killing an enemy". Killing several enemies while the buff is still active reinitializes it and doesn't stack.
  • Can stack with other Tantrum brooches.
Maniac
  • Proc Effect.
  • "Victory" in game description means "killing an enemy". Killing several enemies while the buff is still active reinitializes it and doesn't stack.
  • Can stack with other Maniac brooches.
Ecstasy*
  • Proc Effect.
  • "Victory" in game description means "killing an enemy". Killing several enemies while the buff is still active reinitializes it and doesn't stack.
  • Can stack with other Ecstasy brooches.

 

*In-game description is messed up for this brooch. When it procs, it applies a bonus of Armor Break during a few time and does not have a chance of applying Armor Break! Refer to the Self Effects table above to get the exact description of the effect.

 

 

FOT Brooches - Proc Details
Brooch Name Details
 
Attack Brooches
 
Bunkerbuster         Fixed Effect.
Ballista         Fixed Effect.
Catapult         Fixed Effect.
Blitzkrieg         Fixed Effect.
Cannon         Fixed Effect.
Seize         Fixed Effect.
Dominate         Fixed Effect.
Guerrilla
  • Proc Effect.
  • Can stack with other Guerrilla brooches.
Brave
  • Proc Effect.
  • Can stack with other Brave brooches.
Veteran         Proc Effect.
 
Defense Brooches
 
Trench         Fixed Effect.
Beseech         Fixed Effect.
Defend         Fixed Effect.
Atlas
  • Fixed Effect.
  • Applies on native HP value (bonus).
Rampart
  • Fixed Effect.
  • Applies on native HP value (bonus).
Stay
  • Fixed Effect.
  • Applies on native HP value (bonus).
Stronghold
  • Fixed Effect.
  • Applies on native HP value (bonus).
Attrition         Proc Effect.
Solid
  • Proc Effect.
  • Can stack with other Solid brooches.
Armistice
  • Proc Effect.
  • Can stack with other Armistice brooches.
 
Technical Brooches
 
Sweep
  • Proc Effect.
  • Can stack with other Sweep brooches.
Tactics
  • Proc Effect.
  • "Victory" in game description means "killing an enemy". Killing several enemies while the buff is still active reinitializes it and doesn't stack.
  • Can stack with other Tactics brooches.
Formation
  • Proc Effect.
  • "Victory" in game description means "killing an enemy". Killing several enemies while the buff is still active reinitializes it and doesn't stack.
  • Can stack with other Formation brooches.
Retreat
  • Proc Effect.
  • You must dodge uSINg stamina to make this brooch proc'ing.
Evacuation
  • Proc Effect.
  • "Victory" in game description means "killing an enemy". Killing several enemies while the buff is still active reinitializes it and doesn't stack.
  • Can stack with other Evacuation brooches.
Snipe         Proc Effect.
Disturb
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
  • Can stack with other Disturb brooches.
Recon
  • Proc Effect.
  • Dealing missed hits to enemies doesn't make it proc'ing.
  • Can stack with other Recon brooches.
Counterplan
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
  • "Exalted" status means you become invulnerable to any kind of attacks from enemies for the duration of the buff.
  • If several Counterplan brooches proc, the buff only reinitializes itself and doesn't stack.
Protection
  • Proc Effect.
  • Can stack with other Protection brooches.

 

 

SIN Brooches - Proc Details
Brooch Name Details
 
ttack Brooches
 
Dropdead         Fixed Effect.
AssasSINation         Fixed Effect.
Stinger
  • Fixed Effect.
  • Applies on native HP value (malus).
Graze         Fixed Effect.
Typhoon         Fixed Effect.
Eradication
  • Fixed Effect.
  • Applies on native HP value (malus).
Reckless
  • Fixed Effect.
  • Applies on native Defense value (malus).
Purge         Fixed Effect.
Drive
  • Proc Effect.
  • Can stack with other Drive brooches.
Acid
  • Proc Effect.
  • Can stack with other Acid brooches.
 
Defense Brooches
 
Hide         Fixed Effect.
Faint
  • Proc Effect.
  • Can stack with other Faint brooches.
Doppelganger
  • Proc Effect.
  • Can stack with other Faint brooches.
Smoke
  • Proc Effect.
  • You must dodge uSINg stamina to make it proc'ing.
  • Can stack with other Faint brooches.
Evasion
  • Proc Effect.
  • You must dodge uSINg stamina to make it proc'ing.
  • Can stack with other Faint brooches.
Prevention         Fixed Effect.
Flow
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
  • Can stack with other Faint brooches.
Interrupt
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
  • Can stack with other Faint brooches.
Shadowstep
  • Proc Effect.
  • You must receive missed hits from enemies to make it proc'ing.
  • Can stack with other Faint brooches.
Backstep
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
  • Can stack with other Faint brooches.
 
Technical Brooches
 
Wingsuit         Fixed Effect.
Cat's Eye
  • Proc Effect.
  • Can stack with other Cat's Eye brooches.
Hawkeye
  • Proc Effect.
  • Can stack with other Hawkeye brooches.
Chase
  • Proc Effect.
  • Can stack with other Chase brooches.
BloodyClaw
  • Proc Effect.
  • Can stack with other BloodyClaw brooches.
Weakmarker
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
  • Can stack with other Weakmarker brooches.
Bloodlust
  • Proc Effect.
  • Receiving missed hits from enemies doesn't make it proc'ing.
Guillotine
  • Proc Effect.
  • You must use consumables (potions, buffs etc.) to make it proc'ing.
  • Can stack with other Guillotine brooches.
Madness
  • Proc Effect.
  • You must use consumables (potions, buffs etc.) to make it proc'ing.
  • Can stack with other Madness brooches.
Technic
  • Proc Effect.
  • Can stack with other Technic brooches.