Brooches Guide

 

Last update: 12/01/2021

 

 

 

 

I] About Brooches

 

1.1) What are Brooches?

 

Brooches are intermediary equipment items used to improve the player's stats by bringing fixed or temporary buffs. They can grant offensive, defensive or special stats (like Agility or stamina).

Brooches can be equipped on fashion pieces. Currently, there are 5 pieces on which you can equip brooches:

  • Head (Hat).
  • Top (Jacket).
  • Gloves / Bracelet.
  • Bottom (Trousers/Skirt).
  • Shoes.

Each fashion piece that allows to equip brooches into them can have up to 3 slots. Some slots are locked by default on free outfits, however, premium outfits (coming from the Cash Shop) have all their slots unlocked automatically.
Free outfits have 1 locked slot (free outfits obtained from progress/memorials) or 2 locked slots (outfits from the Gruton Shop).
Locked slots can be unlocked using a Brooch Socket Implement, which is a premium item purchasable in the Cash Shop or in the market (with SoulCash). It is also obtainable in a monthly count box. (see the table below)

If all 3 slots are fulfilled with brooches and if these meet specific conditions, a set effect applies to your piece. These conditions are:

  • Fulfilling all 3 slots of a given fashion piece.
  • Having all these brooches at the same rarity (like mega for example).
  • Having all these brooches belonging to the same group (like BSK/Berserk for example).

Brooches' self effects don't have any influence on the set effect itself. (Details about self effects and set effects are all listed below)

 

brooches effects details

 

To benefit of brooches' effects, your piece needs to be equipped and not equipped (visible)! Otherwise, you won't get any effective buffs from your brooches.When a piece has at least one validated brooches set equipped, you can also set a visual effect related to this brooches set (i.e image below); depending on the set's group and rarity, the visual effect varies.

 

brooches visual effects details
"Malice 2" here is the name of the SIN's giga set visual effect.

Brooches cannot be equipped while running a maze/raid or being in District 6.

From this point, the following sections of this page constitute a completely written guide, but for those who prefer to rely on videos, I might recommend these ones (by StrikeRaid):

  • Brooches Guide. This video was from GFSW though, but still explains the Brooches' mechanic pretty well.
  • Brooches After Revamp. Except for brooches' names that changed, the rest of the video should still be pretty accurate for the Global server.

 

 

 

1.2) How are brooches sorted and how do their effects work?

 

Brooches are characterized by several factors:

  • Their type (attack, defense, technical).
  • Their name (with a usually unique name coming along their buff).
  • Their "power level" (it means their rarity - bit, kilo, mega, giga and tera).
  • Their family/group (SD, BSK, FOT and SIN).

Self effects, as well as set effects, will vary according to those factors. For example, an SD set will grant different effects than a BSK set, even at identical rarity and equipped on the same fashion item.

 

brooches self buff details

 

Please note that there are 3 types of brooches and 3 available slots on every fashion piece. Due to this fact, each slot allows 1 specific type only, in a descending order:

  • The 1st slot requires an attack brooch.
  • The 2nd slot requires a defense brooch.
  • The 3rd slot requires technical brooch.

Not following this condition will result in the impossibility to set your brooches on your piece, the game will send you an alert telling that you can't equip this type of brooch on the desired slot. This fact alone means you cannot equip only attack brooches in all free slots, defense or technical brooches as well. You can only have 1 attack, 1 defense and 1 technical brooches on each piece.
However, you can freely equip a defense or a technical brooch without having equipped the attack brooch before.

 

 

 

1.3) Types and Names

 

- As stated above, there are 3 types of brooches:

  • Attack: these will always provide offensive stats (like %atk/abbr>, flat atk, crit damage, accuracy, extra dmg to x, etc.).
  • Defense: mainly brings defensive stats (such as flat/% defense, Evasion rate, DMG Reduction, etc.). However, few brooches of some groups (BSK/SIN) can grant offensive effects. For these offensive effects, you need to fulfill a condition to receive their buff.
  • Technical: these grant buffs when a condition is fulfilled. The effect can either be offensive, defensive or special stats.

- Moreover, Every brooches are named. Their name vary depending on their effect.
Brooches from different groups may have the same name; this will apply as long as their effect is the same despite their group belongings. For all others, they will have different names.

Note: only two exceptions remain for the "Valour" and "Hawkeye" brooches. Valour exists for SD and FOT groups; Hawkeye for SD, BSK and SIN groups. Their effect differs between those groups although they have the same name.
About Valour, the SD one provides boss dmg while the FOT one brings crit dmg when fulfilling a condition; about Hawkeye, those from SD and BSK groups both give some accuracy while the SIN one grants a buff of crit dmg when fulfilling a condition.

 

 

1.4) Rarities and Merge/Fusion

 

At the moment, there are 5 different power levels for brooches:

  • Bit
  • Kilo
  • Mega
  • Giga
  • Tera

Bit brooches are the weakest ones, and Tera brooches the strongest. Tera brooches are evidently rare and hard to obtain while Bit/Kilo brooches may quickly clog your inventory.

Brooches can be obtained by opening Brooch Transmitters (obtainable by several ways - see them all below). About transmitters, there are 2 types:

There are also special transmitters for each brooch type obtainable from rookie raids or as rewards for specific story/side quests. Those work the same way than the aforementioned ones, except they give a random brooch for this type especially. For example, an SD attack transmitter will always give a random brooch among all the attack brooches of the SD group.

Rarer brooches can be obtained by another way than transmitters: through merge/fusion. This concept is easy to use: you first need an item called Brooch Fusion, and also 5 brooches allowed to use for this Brooch Fusion. There are 2 types of fusers:

It is not possible to merge mega brooches with an inferior fuser, for example. The reverse case also applies.

To be merged, brooches don't need to be at the same rarity, having the same type or belonging to the same group. As long as fuser's requirements are respected you can, for example, fuse bit and kilo brooches which include attack and effect brooches from SD and SIN groups (i.e image below).

 

brooch merge process 1

 

brooch merge process 2

 

Merging 5 brooches of the same type should have a 100% probability to provide a brooch of the same type: by merging 5 attack brooches for example, you should receive another attack brooch after the merge in all cases. However, merging 5 brooches of the same type and name, for example 5 Melters, doesn't give you the security to get a Melter brooch as a result of the merge process - this is still random.

When merging brooches of several groups, for example SD and SIN, the probability of receiving one of a specific group is adjusted according to the number of brooches used for this group. For example, merging 3 SD brooches with 2 SIN brooches will result in a 60% chance of receiving an SD brooch as a result and 40% chance to obtain a SIN brooch. If it was 1 SD brooch used to merge, it would be then 20% of receiving an SD brooch and 80% chance that it will be a SIN.
This fact may apply for merges mixing brooches of different types too.

 

Merging will always give 1 brooch as a result. If it’s a successful merge, this brooch will have one level of rarity above those that were fused.

The merging process can "fail" though. In that case, all the fodder brooches are lost, and the result is a brooch of the same rarity than those fused before. Higher rarity brooches have a higher chance that the merging process "fails".

 

 

 

1.5) Groups/Families

 

At the moment, there are 4 groups of brooches:

  • SD brooches. "SD" stands for "Standard".
  • BSK brooches. "BSK" stands for "Berserk".
  • FOT brooches. "FOT" stands for "Fortress".
  • SIN brooches. "SIN" stands for "Assassin".

Each group has its own range of brooches granting different effects. They also give different set effects on the same fashion piece and at the same rarity.

 

[Image]

 

 

 

1.6) Activation Probabilities Calculation

 

It is possible people think that brooches relying on a probability will stack with each other if they equip the same brooch several times on different pieces. However, the calculation process is a bit more complex than just adding probabilities with each other to get your final proc chance for all your brooches.

Brooches' probabilities don't stack with each other if you equip the same brooch several times, but they multiply themselves as follow:

  • No brooch procs: [chance that the brooch doesn't activate]^[number of identical brooches].
  • Exactly one|two|three|four brooch(es) proc: [(chance that the brooch activates)^1|2|3|4]*[(chance that the brooch doesn't activate)^remaining brooches]*[number of identical brooches].
  • Every brooches proc: [chance that the brooch activates]^[number of identical brooches].

 

  • You play with 2 Fury (BSK def) brooches on your pieces; Fury has a 30% probability activating when filling its condition (i.e being hit/crit hit by enemies). Following the aforementioned scheme, you have then (70/100)*(30/100)*2 that only one activates, which makes so 42% chance (that's pretty far from the 60% you may expect). To make both activate, you have (30/100)*(30/100) so 9% chance. Following this principle, you have then 49% that any of your Fury procs.
    Admitting now that you play with 3 Fury. Chance of getting all of them activating at the same time is then 2.7% chance ((30/100)^3), and chance that no one procs is 34.3% ((70/100)^3); chance exactly one activates is 44.10% ((30/100)*(70/100)*(70/100)*3), and chance that exactly 2 activate is 18.9% ((30/100)*(30/100)*(70/100)*3).
  • You play now with 2 Enlighten (SD effect) on your pieces; it has only 2% chance activating when filling its condition (i.e using skills). Following the previous examples, we obtain:
    • 0.04% chance both activate at the same time.
    • 96.04% none activate.
    • 3.92% that one activates.

 

 

 

 

 

II] Brooches Manager

 

Brooches can be managed through the Brooches manager, which is accessible by right clicking on a fashion item that allows brooches and then go in the "Brooch management (unified)" menu:

 

brooch manager details

 

The manager will open itself for all your fashion pieces. Through it, you can socket your brooches in the order you want, as long as you respect the slots' requirements (if the slot allows a defense brooch, you cannot equip an attack brooch in it of course).

 

- Extraction Costs

 

If the player wants to remove his/her brooches from a fashion piece, he can use the following ways:

  • Using Zenny: depending on the number of socketed brooches and their rarity, the amount of required Zennys varies:
SD/BSK/FOT/SIN Brooches
Brooch Rarity Extraction Cost Per Brooch*
 
Bit 250,000 Zenny
Kilo 500,000 Zenny
Mega 1,000,000 Zenny
Giga 2,000,000 Zenny
Tera 3,000,000 Zenny

 

SD/BSK/FOT/SIN Possession** Brooches
Brooch Rarity Extraction Cost Per Brooch*
 
Bit -
Kilo -
Mega 200,000 Zenny
Giga 300,00 Zenny
Tera 480,000 Zenny
    • *The extraction costs indicated within the tables above concern only 1 brooch. You have to add it with other brooches or multiply it by 2/3 depending on the amount of brooches of the same rarity that are socketed on your piece. For example, if you have 1 SD giga brooch it will cost 2mil Zenny for extraction, 4mil if you have 2 SD giga, and 6mil if you have 3 SD giga; it will be something like 3,250,000 Zenny if you mix up with one giga, one mega and one bit for example.
    • **Costs vary depending if the brooch is a "possession" brooch or a regular brooch. Possession brooches cost less Zenny for extraction, but the counter effect is that they cannot be sold in the market nor fused with other brooches.

 

  • Using a Brooch Extractor: this one doesn't take into account the rarity and the number of socketed brooches. It could be recommended to use it on expensive sets to save more Zenny. Brooch extractors are rare though; they cannot be obtained through the game except from the monthly count box and from very specific events, and otherwise can only be obtained through purchasing them into the Cash Shop (for 350 SoulCash each). Moreover, one new extractor will be required for each set, so removing all sets at once will result in a consumption of up to 5 extractors.
    This process will remove all the currently socketed brooches of a set. It is not possible to remove one brooch only through this way (unless it has been equipped alone - i.e image below).

 

brooch extraction cost details

 

Brooches can be removed through the "Extract All Brooch" button or pressing on the little arrow mark located on the top left/right corner of a brooches set (i.e image above); it is also possible to simply unequip some pieces and keep equipped only those with which you want to remove the brooches, using the "Extract All Brooch" button again.

Brooches can be swapped with other brooches even if previous ones haven't been removed before. In this case, similarly to how socket items work, the previous brooch will be overwritten by the new one.

 

 

 

 

 

III] Brooches Lists & Details

 

For details about brooches (sets, self-effects, proc details etc.), go Here