Stats Guide - Extra DMG Multipliers
Last update: 11/29/2021
Extra DMG to Enemy: [Type] is a damage multiplier which applies on a specific type of enemies.
For example, will apply on bosses and midi-bosses mobs only. There are plenty of damage multipliers of such kind, where each one adds extra damage to a specific type of enemies or in a specific situation. Here are them all:
- Extra DMG to Enemy: Basic. (Also applies to strong enemies with Super Armor, but not midi-bosses nor bosses)
- Extra DMG to Enemy: Boss/Named (also named "boss damage" or "bdmg").
- Extra DMG to Enemy: Aerial Hit.
- Extra DMG to Enemy: Down. (More widely, it applies to every enemy that is "incapacitated")
- Extra DMG to Enemy: Specific enemies:
- Extra DMG to Enemy: Mannequins.
- Extra DMG to Enemy: Soul Junks.
- Extra DMG to Enemy: Rapid Flame.
- Extra DMG to Enemy: Iron Force.
- Extra DMG to Enemy: NED Company.
- Extra DMG to Enemy: Near Soulworkers.
- Extra DMG to Enemy: Golden Menace. (Applies to enemies in Golden Citadel raid)
- Extra DMG to Enemy: Primal Powers. (Applies to enemies in The Primal raid)
- Extra DMG to Enemy: PvP.
Side Effect of such damage multipliers
It appears that DMG multipliers do not buff your output damage linearly. In fact, those have diminishing returns depending on the reference:
- Adding for example 100% of boss damage to your stats when you were at 0% will double your output damage to bosses.
- Adding 100% again to a base of 100% boss damage will not double your output damage though, but increase them by 50%.
- Adding 100% again to this 200% boss damage base will not boost your output damage by 50%, but by 25% only.
- However, adding directly 300% boss damage to a base of 0% will multiply your output damage by 4x, but adding 300% again will boost your overall damage by 50% (corresponding then to 6x the original damage with no boss dmg multiplier) and etc.
Simple maths. Since people usually calculate their overall damage after adding small buffs to their current base (ie. adding +5% boss damage to a base of like 120% for example), we can easily say that such damage multiplier have diminishing returns as their value increase.
It behaves differently than the Armor Break then, which has an exponential behavior as it increases (due to the way the defense rate is calculated and how Armor Break does reducing the defense value) unlike Extra DMG multipliers, so take care about this when doing your calculations.